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AI Insights · Timothy · July 2022

Top 5 Hypercasual Games on Android in Latin America Q2 2022

Discover the performance metrics of the top 5 hypercasual games on the Android platform in Latin America during Q2 2022, based on data from Sensor Tower.

Top 5 Hypercasual Games on Android in Latin America Q2 2022

During the second quarter of 2022, the hypercasual gaming segment on the Android platform flourished in Latin America. Here, we delve into the performance of the top 5 hypercasual games, highlighting their weekly downloads, weekly revenue, and weekly active users.

Fill The Fridge by Rollic Games saw consistent revenue throughout the quarter, averaging around $240 per week. The game experienced a notable increase in weekly downloads, peaking at over 885K in mid-April and maintaining a strong presence with around 689K downloads by the end of June. Active users showed an upward trend, starting at 1.16M in late March and reaching 1.85M by the end of June.

Bridge Race from Supersonic Studios LTD exhibited a significant rise in revenue, starting from $27 at the end of March to peaking at $202 in early June. Downloads also surged, with a peak of 997K in late May. The game maintained a strong active user base, increasing from 807K in late March to nearly 2M by the end of June.

Craftsman: Building Craft by StarGame12, while not generating revenue, maintained a steady download rate, with weekly downloads fluctuating between 427K and 683K. The active user base was robust, starting at 5.5M in late March and slightly increasing to 5.7M by the end of June.

Block Crazy Robo World from Craft Trending Studio also did not generate revenue but experienced varied download numbers, peaking at 776K in late May. Active users increased significantly from 865K in late March to over 1.5M by early June, though there was a slight decline to 980K by the end of the quarter.

Merge Master: Dinosaur Monster by Homa exhibited steady weekly revenue, averaging around $160. Downloads saw a peak of 765K in late March, with a general decline towards 313K by the end of June. Active users started strong at 1.38M, but gradually declined to 725K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022